![]() Integrated Working Directory to application 922cdc4.Updated Dutch translation from 1.18.0 to 1.23.0 #189.Fixed: Bug causing GitHub Releases with non-Semver tags to fail a822262.Fixed: Error if Steam Stub bypass ptrs are generated outside 2GB range.Loader: Now prints unsuccessful attempts at calls to GetController API.Builds produced by CI should now hopefully be more deterministic.This change is what allows for preparing and initialising to be done in one step.Added: Mod loader now caches whether mods can unload and/or have exports as part of ModConfig.json. ![]() Will not interface/DI DLLs unused at runtime from disk. Changed: Mod loading logic/model now is singlethreaded (again) but with merged preparing and initialising step.Mods can now use ExcludeAssets="runtime" in NuGet PackageReference(s) to not unnecessarily include DLLs from interfaces/DI packages.In practice most mods idle outside the occasional hooks. Added: Full GC After Loader Initialisation.Removed: JSON parser from boostrapper, now uses Environment Variables (Saves ~200KiB).Changed: Bootstrapper library now dynamically links with Visual C++ Runtime using custom build of.Changed: Loader now uses hooking functionality from mod, as opposed to including its own hooking library.Has Code Injection.įixed: Bug that prevented users from selecting other mods after updating a mod in Edit Mod menu. This includes support for some automated tags, e.g. This release focuses on memory and load speed optimisations.Īdded: Support for assigning tags to mods, mods can now use tags to help end users filter their mod collection. However, if you consider yourself a true fan of the sport and you would like to see what it takes to be in charge, then the game does a pretty good job at simulating the tasks of a manager.All notable changes to this project will be documented in this file.Īnd this project adheres to Semantic Versioning. In the end, Greyhound Manager is not for the masses, since the prospect of managing racing dogs does not inspire too much excitement. A decent simulator for passionate dog racing fans Other than that, text fills the screen most of the time, since there is a lot of data you need to be aware of at any given time. You can participate in them and control the dog manually, although it is not as easy as you may think and it may be better to just let the computer simulate the outcome. Graphically, there isn’t much to talk about, although the simulator does features some simple-looking graphics to illustrate the races. New breeds must obviously come from dogs that have already proven themselves to be champions, because you certainly do not want a weak strain to be passed on from generation to generation. View and customize information about each dogīreeding the supreme racing dog is not an easy task, but the game does make it a bit simpler, since it allows you to view a wide array of data about each hound and see how you can improve its skills efficiently. Betting can be fruitful, but it can also empty your pockets fast if you are not careful, so it is always recommended to make a decent profit before you start to make deals with bookies. In the beginning, however, you must deal with slightly smaller matters, since you only have a certain amount of money and you have to spend it as well as you can without going broke after the first race. This can be achieved by purchasing more dogs, or just by extending your venue to host more animals and make a fortune selling pure breeds to other people. Greyhound Manager is a simulator that allows you to become a wealthy manager and try your luck in the business, by training hounds, betting on the races and generally trying to expand your business. However, the hounds must be trained and raised for the job, otherwise they wouldn’t be able to compete against the ones that are taught how to run from very early on. Dog races are not exciting enough to make the news or be featured on sports programs too much, but they are a very lucrative business and the betting that goes on during the big races is quite impressive.
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