The existing cast of characters already makes the game feel like it has plenty of variety since each character has their own weapon selection. Shadowgun Legends review - A challenger for the best FPS on mobile?.Overtime this game is guaranteed to get more characters, more guns, more abilities, more maps and game modes, and it is going to be excellent because even with the limited offering in the closed beta, it already feels so strong.Įven with just a basic Team Deathmatch game mode and the traditional Capture the Flag, the game manages to feel smooth and pulls you in for one more match every time. It is still incredibly early days, we are currently looking at a closed beta session with only a single map, but despite that, the game has already left an incredibly strong impression on me. There's not much you can do to ruin a winning formula like that, and that's why Shadowgun War Games is so strong. The game simply takes the mechanics of the existing, and very good, Shadowgun games, and gives them to new heroes in a multiplayer-focused arena. And despite the similarities it has to other games, it is undoubtedly original and inventive enough to stand on its own merit in the mobile market. This is a multiplayer-focused game which focuses on individual character abilities and loadouts, and how you use them to play and fight. While the others can be waved away as homages or inspirations, that last one feels a bit too on the nose to justify.Īnd it's obvious why the developers have looked to these games for inspiration. The inspirations go a step further when Jet's Time Shift ability works exactly the same as, and seemingly has an almost identical animation to, Wraith's phase ability from Apex Legends. Pascal's Wager final preview - "An impressive 3D soulslike for mobile".Even Jet looks a bit too much like a Fortnite character. The character Willow even looks like the iconic Tracer, and the robotic character Sara looks as sleek and devastating as Zenyatta, with the grace of Mercy. The game's general colour scheme and aesthetic feels very reminiscent of Overwatch. With that said, the game looks and feels very familiar. Now, it must be kept in mind that this is a beta, and many things about Shadowgun War Games could change from now until release, and it is very likely that changes are already being planned and actively made as I type this. If you like singleplayer Shadowgun, then Shadowgun Legends still exists, but what we have here in Shadowgun War Games is a greater emphasis on multiplayer shooting and some obvious inspirations from some of the biggest multiplayer games in the genre. Shadowgun War Games is about, well, war games, not the more focused, solo missions of Shadowgun: Legends. What you'll notice quickly is that unlike previous Shadowgun games, the singleplayer experience takes a backseat. Shadowgun War Games is currently going through a closed beta, and we've been playing it for several hours. Madfinger Games knew they had to return with something big, something that can even stand out next to a huge brand name like Call of Duty, and their answer takes the shape of Shadowgun War Games. Shadowgun Legends has successfully reigned supreme as one of the best mobile shooters for years, only recently getting dethroned by the likes of Call of Duty Mobile. Once again, thank you all for your long-standing love and support.The Shadowgun games on mobile have successfully, and repeatedly, raised the bar for what we expect from shooters on mobile. It’s a real shame that we could not do more to make your ideas a reality. We appreciate all of the feedback from our players. Unfortunately, none of this helped the game to perform better, and soon the cost of running the game and associated services became impossible to sustain without compromising our other projects. We tried our best to improve the bad performance of the game over time and worked intensively to make it more stable while adding a large batch of new content. While the team was locked in fixing those issues, we were unable to work on expanding and improving the game according to our initial plans. We were set to fix them, but it proved to be both time and resource-demanding. Shadowgun War Games suffered from several technical issues when initially released. Unfortunately, sometimes bad decisions are made, and oversights can occur, which leads us to this moment. From its early beginnings, we felt that it would be a challenge. Shadowgun War Games was an ambitious project to bring a competitive and fun game to the hands of all players around the world. There are no guarantees in life, and it is the same with the success and survival of games.
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